newmap
01 / ARRIVE
Journey phase

The first hundred meters

The distance between the parking spot and the first counter, which is where most hospital visits start badly.

Live
  1. drop off

    Car park, level 1

    Lift bank A puts you on the ground floor next to the pharmacy, and Gate 2 is forty meters from there.

  2. 6 min walk

    Gate 2, Block A

    This is the quiet entrance. The main gate is one building over from here, which adds a seven minute walk.

  3. 2 min

    Security check

    Bags go through the machine at Gate 2. Water bottles stay outside.

  4. arrive

    Registration, counter 3

    Outpatient registration sits behind the pharmacy. Counter 1 and 2 handle insurance and discharge.

02 / DETAIL
Notes

The situation

Hospital sites grow. A block gets added, a wing gets renamed, and the entrance that made sense in 2011 sits on the far side of the campus from where outpatient services now run. The appointment letter says Block A. The taxi drops off at the main gate, which is in Block D. Nothing is wrong with any single sign, and a visitor still walks fifteen minutes in the wrong direction.

What the guidance does

A link or a code at the point of arrival opens the map for that specific building. The route starts where the person is standing and ends at the counter they need. Outdoor approaches, parking levels, and the entrance that is closest to the destination are part of the same route, so the walk from the car is planned with the walk inside the building rather than separately from it.

Arrival is also where anchoring starts. Scanning the code at the entrance is what tells the system where this particular visitor is, and every later instruction is measured from there.

What changes

Visitors stop arriving late to appointments they left on time for. Security and reception answer fewer direction questions at the gate, which is the busiest moment of their day.

Where this stands

Running in Fortis Hospital on all six floors, spanning the basement A wing, ground floor, and floors 1 to 4. Multi-level routing, wall avoidance, and door punches are in production. Cross-level connectors handle the vertical moves, and the map knows which lift bank reaches which wing.