newmap
00 / ENTRANCE
Surface

Journeys, mapped

Guidance for the walk, the wait, the sequence, and the handoff. Hospitals are where we start.

See the hospital pilot
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01 / THE ROUTE
Hospital · F0–F4

A hospital morning, as a route

This is a real shape of a morning at a hospital in Bengaluru: two investigations, one consult, and a report to collect before the day ends. Every stop has a place, a duration, and a person who takes over at the end of it.

In design
  1. 06:40 · at home

    Nothing to eat after this

    Water is fine. The referral letter and the previous scan report go into the same folder.

  2. 07:30 · 4 min walk

    Gate 2, Block A

    The side entrance past the pharmacy. Registration is a four minute walk from there, and the walk is level.

  3. 07:45 · about 22 min

    Registration, counter 3

    Token 47. The board shows 25 served, so 22 people are ahead of you.

  4. 09:10 · 8 min

    Blood draw, room 312

    Block C, third floor. Lift bank B is the closest one, and it stops at the collection wing.

  5. 10:05 · about 35 min

    Imaging

    Contrast injection first, then a thirty minute wait before the scan. The waiting area on this floor is quieter.

  6. 16:00 · handoff

    Report, counter 2

    Collect it in person, or read it online once the lab releases it after 4pm.

02 / THE WAIT
Waiting areas

Most of a journey is waiting

A patient walks for a few minutes and waits for hours. The walk gets the attention because it is visible, and a map on a wall only covers that part. The waiting decides whether the morning goes well, so the waiting is what we guide.

03 / PRIMITIVES
Across venues

What guidance is built from

Five pieces. The same five serve a hospital corridor, a railway platform, and a treatment plan that never enters a building.

  • 01 Live

    Places

    Levels, rooms, entrances, lifts, and the connectors between them, built from your floor plans and CAD files.

  • 02 In design

    Sequence

    The order of a day, including which steps depend on which, and what moves when one of them runs late.

  • 03 In design

    Time

    Walk duration, service rate, and a queue estimate that turns into a time to start walking.

  • 04 In design

    Handoff

    Who owns the next step, what they need when you arrive, and what you carry home afterwards.

  • 05 Live

    Guidance

    The screen a person carries: the next step, how long it takes, where to go, and what to bring.

05 / OPERATIONS
Buyer view

If you run the hospital

The same view that guides a patient shows your team where people stall. Front desks repeat fewer directions. Arrivals spread across the peak instead of landing in one twenty minute window. And nobody has to guess how long a queue is.

06 / WHAT CHANGES
Four weeks
What your team sees

Which entrances people actually use, where they stop and ask, how long each counter takes to serve, and which corridors carry the most traffic at 9am.

What changes on the floor

Fewer people arriving at the wrong counter, fewer missed appointment slots, and a queue that tells people when to walk.

07 / THE PILOT
Week 1 to 4

The pilot

In pilot
01

Map

We build the map from your floor plans and set up routing for the pilot area. Week 1.

02

Deploy

Codes go up at entrances, lift lobbies, and corridor junctions. Patients scan and get directions on the phone they already carry. Week 2.

03

Guide

We add the waiting layer: what each step is, how long it runs, and where to be next. Week 3.

04

Report

Movement data, user feedback, and a published case study. Then you decide about a full deployment. Week 4.

08 / HANDOFF
Contact

Pilot with us

One area of one building, four weeks, and it runs in a browser. We will tell you honestly whether it is worth doing.